Monster Flipper
Flip Monsters for Profit!
Defeat monsters with your giant hammer, earn gold, and spend it to buy and level up even more monsters. Build your roster, hit harder, and keep the gold flowing.
Hunt Mutants, Gather Essence, Expand Your Skill Tree
Take down mutant monsters to collect Essence, then invest it in a large skill tree full of permanent upgrades. Shape your build, unlock new strengths, and push your runs further.
Upgrade Your Stats, Craft Better Hammers
Boost your damage, attack speed, range, and critical hits to make every swing more devastating. Craft stronger hammers and turn each smash into a bigger, faster payoff.
Automate the Chaos with Swords and Artifacts
Collect dozens of autonomous swords and four legendary artifacts to keep the battle going on its own. As your automation grows, the battlefield fills with nonstop action and ever-increasing rewards.
Enjoying the demo? Wishlist / get it on Steam:
https://store.steampowered.com/app/4570940/Monster_Flipper/
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.3 out of 5 stars (11 total ratings) |
| Author | novascreen |
| Genre | Simulation |
| Made with | Unity |
| Tags | Automation, Clicker, Fantasy, Idle, Incremental, Monsters, Pixel Art, Retro, Weapons |
| Links | Steam |
| Content | No generative AI was used |





Comments
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the thumbnail looks an awful lot like ai, the game shouldnt be tagged as "No AI" if it is
good game, but really annoying to have to reload. as cakeloverr said when u upgrade too fast, i think the limit is at around 5 upgrades/second ish, the game ends up going black screen and stops working but works fine again after refresh
Pretty fun demo, looking forward to the full release! The price reduction upgrades felt pretty useless though, never really felt like it was worth purchasing any of them.
Nice game but when i had 50 slimes and i bought 20 max more i pressed buy super fast and when i went to 62 i got error and game went off.
Muy entretenido! ;)
Verry adictive, wishlisted :)
Trying this on mobile.. everything looks fine but only the attack doesn't work. If you can fix that, it would become a mobile game
Sorry about that. The game relies heavily on mouse hover, so I don’t think it would translate well to touch controls right now.
Wouldnt a constant push (mobile hold) work as the hover? Just trying to add options. It would benefit alot for mobile users. I know many people who dont have a laptop or computer at all home